Mein of the Green Knight
School Evocation Level druid 6, ranger 5, shaman 6; Elemental School earth 5
Casting Time 1 standard action
Components V, S, M (a sprig of holly harvested with a silver sickle)
Range Touch
Duration 5 minutes/level
Saving Throw Will negates (harmless); Spell Resistance yes
When cast, this spell envelopes a single suit of donned armor in a mantle of soft, natural vegetation that matches the surrounding environment. In forests, for instance, the armor sprouts tiny leaves, bits of moss, and so on.
While the mein of the green knight is active, the target gains a natural understanding of nature, gaining a +2 insight bonus to Knowledge (nature) and Survival skill checks. Additionally, the wearer gains the ability to see through thick plant matter as if it were transparent (as if he possessed greensight), as well as a natural resistance to the magic of the fey (as if he possessed the druidic ability resist nature’s lure). This natural resistance extends to charms and compulsions but is halved (providing only a +2 bonus).
Finally, the mein of the green knight offers a special benefit to the wearer. Provided the green knight is standing in water and fully exposed to the sun (substitute spells like daylight work, as well), he gains fast healing 3. Additionally, while this is ability is active, the wearer gains a +2 sacred bonus to saves against disease, poison, and necromantic effects. Activating this ability instantly reduces the remaining duration of the spell to a number of rounds per level, as the vegetation is drained of its vitality to heal the wearer.