Clad in dark gray, bone-studded armor fashioned from strange and unfamiliar leather, this powerful aryandai moves with a wariness and grace clearly forged in the wilds. Prowling with the gate of a huntress, her tattooed arms imply a strong blade stroke and her sharp eyes a dangerous cunning. A finely crafted scimitar hangs at her waist and an ebony hunting-bow peers over one shoulder…

ARAENIA THE SWIFT (11th-level Ranger)

Medium humanoid (aryandai), chaotic good

Armor Class 18
Hit Points 94 (11d8 +44)
Speed 30 ft., climb 15 ft.


STR 16 (+3)   INT 14 (+2)
DEX 18 (+4)   WIS 10 (0)
CON 19 (+4)  CHA 11 (0)


Saving Throws Str +8, Dex +9, Con +9

Skills Acrobatics +8, Athletics +7, Nature +6, Perception +4 Stealth +8, Survival +4

Damage Resistances poison

Senses darkvision 60 ft., passive Perception 14

Languages Aelven, Aryandai, Common, Giantish

Challenge 7 (2,900 XP)


Exceptionally Agile. Araenia the Swift has advantage on all Dexterity (Acrobatics) checks and saving throws.

Faultless Tracker.  An honored hunter of the Killing Moon Tribe, and renowned game-tracker and bounty-hunter; Araenia has advantage on all Intelligence (Nature) and Wisdom (Perception and Survival) checks made while in forested or mountainous terrain.

Shapechanger (1/long rest). The aryandai transforms into a giant wolf-spider (Monster Manual), for a number of rounds equal to her Constitution modifier. If killed, she reverts to her natural form.

Skulker. Araenia has mastered the Skulker feat.

Special Equipment. studded leather armor +1; spider-kin cloak; scorpion scimitar +1; 1 potion of invisibility, and 1 potion of haste

Spider-Kin Cloak. This rough, silk cloak looks tattered and crudely fashioned, but its magical weave empowers it as both a cloak of elvenkind and a cloak of protection +1 (calculated above). When worn by an aryandai of the Killing Moon Tribe, the spider-kin cloak also allows the casting of either the web or spider climb spell as a bonus action, 1/rest, Intelligence is the spellcasting ability.



Shortbow. Ranged Weapon Attack: +8 to hit, range 80/320, one target. Hit: 8 (1d6 +4) piercing damage.

Extra Attack. Araenia attacks twice per round, or four times using her short bow.

Scorpion Scimitar +1. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 9 (1d6 +5) slashing damage plus the poisoned condition, a successful DC 12 Constitution save (made at the start of each round) negates the condition.

Sniper. Araenia’s ranged attacks score a critical hit on 19 or 20; they ignore half and three-quarters cover, and long range doesn’t impose disadvantage.

Spellcasting. Araenia is a 11th level spellcaster who uses Wisdom as her spellcasting ability (spell save DC 12, +4 to hit with spell attacks), she knows the following ranger spells:

1st level (4 slots): cure wounds, ensnaring strike, fog cloud, jump

2nd Level (3 slots): locate animals or plants, pass without trace, silence

3rd level (3 slots): conjure beasts (spiders only), lightning arrow, non-detection